In the world of The Witcher there is magic and all sorts of fantastic creatures, elements that would require CGI or hard work to be faithfully represented in the upcoming Netflix series.
This is exactly what production designer Andrew Laws and showrunner Lauren Schmidt Hissrich recently talked about in an interview with a French magazine (via Videogamer).
"I don't want to see an actor in front of a green cloth talking to a green ball," said Laws.
"We want something real, even in combat scenes. If you use an incredible CGI in one scene, you have to maintain the level in all others."
"It's important for the series to have an authentic style," added Hissrich.
"There is already an amazing game, we don't want the series to look the same."
If these statements make you think that the end product will not live up to other fantasy giants like Lord of the Rings or Game of Thrones, respondents want to make it clear that this will not be the case:
"We're not the poor relative of The Lord of the Rings or Game of Thrones. Netflix has given us a lot of work. We shot huge scenes and the production values of our series are up to the big screen," they said.
Abílio Rodrigues (of Rivia) is the technology editor of IGN Portugal, a confessed music lover and PC gaming enthusiast. You can follow him on @KaikaneTR