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This is how the future Ray Tracing of Xbox Project Scarlett works.

by ace
This is how the future Ray Tracing of Xbox Project Scarlett works.

It is no longer a secret that Ray Tracing is the future of the Xbox. Not only because Xbox Project Scarlett will have cores dedicated to it, but because Redmond is putting a lot of effort into creating his own Ray Tracing tools, thanks to DirectX.

Roughly speaking, Ray Tracing is basically a way of dealing with lighting tricks to make graphics look more realistic, fooling our eyes. It's a trick used a lot in Hollywood superhero movies.

The official DirectX account shared a video showing how the DX APIs behave by applying the Ray Tracing denoising technique. Roughly speaking, this technique consists of eliminating the noise generated by overlapping the image. So explained, it sounds simple to deal with, but programmers have been fighting for a long time to keep the noise from messing up the final scene.

At Microsoft, they debugged DirectX Ray Tracing APIs to work with denoising. In the attached video, we can see how spectacular the result is, combining noise elimination with ambient occlusion.

Microsoft's Raytraced AO achieves a clean and much more realistic final scene, even with the complete absence of textures or colors. Just modeling and lighting. As a result, we have a beautifully finished scene with a very efficient resource consumption that can play in 4K and 60 fps games.

This is undoubtedly the future of Xbox Project Scarlett, let's not forget that Microsoft's new machine will use these APIs natively.


This is how the future Ray Tracing of Xbox Project Scarlett works.

Jorge Henrique

I'm a lawyer, journalist and fan of the Windows platform for about 10 years. I cover events and I am daily aware of Microsoft's world of consumer products.

I respond as executive editor of Windows Club.

I'm in Facebook and in Instagram at your disposal.

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